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GPU Compiler Intern - Switzerland, Zurich | Nvidia Job


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Job Opportunity Details

Type

Full Time

Salary

Not Telling

Work from home

No

Weekly Working Hours

Not Telling

Positions

Not Telling

Working Location

Switzerland, Zurich, Switzerland, Switzerland   [ View map ]

As GPU Compiler Intern, you will develop compiler infrastructure for Python-based GPU programming, including CUTLASS CuTeDSL. You will work on DSL design, MLIR IR design, and compiler optimizations that translate expressive Python programs into high-performance NVIDIA GPU kernels.


What you will be doing:

  • Design and implement Python DSL features for GPU kernel authoring, including metaprogramming and IR generation.
  • Develop MLIR dialects, transformation passes, and lowering pipelines that preserve the information needed for effective GPU optimization.
  • Design and optimize GPU kernels, exploring how IR design and compiler transformations affect generated code and performance.
  • Profile, benchmark, and validate compiler and kernel improvements across representative workloads.

What we need to see:

  • Currently pursuing or holding a Bachelor’s, Master’s, or Ph.D. degree in Computer Science, Computer Engineering, or a related technical discipline, or equivalent practical experience.
  • Proficiency in Python and C++, with strong debugging and software development skills.
  • Understanding of how Python DSLs work, including metaprogramming, staged execution, and translation into compiler IR.
  • Experience with MLIR, including IR construction, transformation passes, or lowering.
  • Practical experience with GPU programming, preferably CUDA, and knowledge of GPU execution and memory models.
  • Familiarity with performance analysis and optimization, including profiling, memory access patterns, and parallel execution.
  • Experience with CUTLASS, CuTeDSL, Triton, LLVM, or other GPU compiler and kernel development tools is a plus.


More Information

Application Details

  • Organization Details
    Nvidia
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